stellaris disruptors. You equip the same as with any others. stellaris disruptors

 
 You equip the same as with any othersstellaris disruptors  If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser

Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. If you want specifically Destoryers, it depends on the corvettes you are facing. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Unbidden fleets. Go to Stellaris r/Stellaris. This is part of what's making Corvette vs Corvette fights into just Disruptor spam, because there's no good anti-armor weapon on Corvettes so your only real option is just to ignore the armor. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Neutron launchers normally trump disruptors under 'even' conditions thanks to range for first strike, the assumption that the enemy isn't going to be thwacking you even harder than you can hit them, and their low tracking generally. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. 1 Mining Laser. Sure. Apprehensive-Wolf-32 • 4 mo. tech_disruptors_1 tech_disruptors_2 tech_disruptors_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Toggle signature. (In Stellaris terms, 50 % Habiltable planets game) I play it on a faily decent PC (with a 3070 RTX) and it's working really, really great. Cloud lightning is an L-size weapon with range 70 and average damage 11. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. - After researching cloaking, most science ships belonging to AI near Fallen Empires with closed borders become permanently trapped in emergency FTL as they keep trying and failing to path. Refire rate and general stats have been adjusted. Content is available under Attribution-ShareAlike 3. They seek to prevent a technological singularity by eliminating any species capable of creating sentient AI. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex Peregrinei think i will try fleets of disruptor corvettes and cruisers in my next game. Disruptors are mostly niche. 1 Energy Siphon 2. The inability to rearm the dreadnought with shield hardeners makes it such a fragile ship. 6. They all use the Fallen Empire ship designs, and so can be countered accordingly. And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. You equip the same as with any others. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. Design doesn't matter early on. But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. 67. Each ship class has two hull upgrade techs in engineering, so it isn't static. 3. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. Any non-penetrating weapon on a disruptor fleet is probably worthless. Corvette Fleets. Its fleet power is usually around 10k, but most of that is shields and it has no armor. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. 3, and yes I know it's quite long. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. The disruptors are not. The final test every player will face one day is this crisis. Disruptors are a tech hail marry for when you try and focus on early economy techs instead of military techs and need a chance to reverse engineer and catch up. 权重修正:. Sorry. Stellaris. This build is super powerful for tech rushing, expansion and war. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. Home;. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. If your shields and armor can take it, good. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). 1 Anti-Armor 2. plasma weapons are great against high armor targets with low-ish evasion (ie. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). At 40 repetitions you have increased the damage by 200%. Exarch_Alpha. Usually pair them with lasers for the starbase takedown…and pretty colors. ago. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). I know I'm late to the partyDiscord: used:Lucky Channel no ThemeBlaZeon - Emergency Avoidance (SMW Custom Music)Pokémon Bla. More information can be found in Stellaris Dev Diary #293. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. . Darvin3 • 2 yr. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. 0 ignore shields and armor entirely, the damage going straight to hull. Full Disruptor fleets can be a thing, but the issue is raw DPS. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Stellaris: The Missile Meta - In this video I explore how powerful the missile meta is in the new 3. That's not a good strategy. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Flavor entry is displayed if accompanied by a change to effects/requirements. Autocannons are good on corvettes. As a fleet 3. It's a good idea to have some PD mixed in too. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. Cloud Lightning is only good if you're using Arc Emitters as well. + Requirement for Particle (and Tachyon) Lances. AI is so bad you could have PD spam as your dps as long as you have the numbers. These extradimensional invaders come to the galaxy in an attempt to make the universe similar to theirs - regardless of what that means for its inhabitants. 如果满足. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. Space warfare. I dont think the bad is bad. 2 Ancient Cavitation Collapser 2. Kusto_ • 5 mo. Content is available under Attribution-ShareAlike 3. 9. Nathan Kraats. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. AI empires are more likely to use disruptors in 3. Im somewhat new to stellaris and in general not getting my ass handed to me in wars is my weakest part of the game. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. 23 votes, 22 comments. Didn't even have boosters on. (For some reason, the Scourge Missile corvettes are the most powerful, fleet-strength wise. Dec 25, 2018; Add bookmark. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. If the enemy is using PD you might have problems but they usually go regular weapons. For direct-fire guns to go alongside missiles, I favor disruptors, yeah. (long. ago. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Autocannons need a -disengage chance to targets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 should be available for download via Steam, GOG and Microsoft Store now. Paradox Interactive has revealed Stellaris: First Contact, the new Story Pack for their sci-fi grand strategy game that enhances the opening to a campaign with new origin stories for your chosen civilFixed mechanical fallen empires missing part of their ringworlds. . In Stellaris "It depends" is very much the thing. Content is available under Attribution-ShareAlike 3. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Incredible finds out the truth about StellarisFinding out the truth about Ship Designs In Stellaris. I played it before on a weaker PC (with a 1070 GTX) and it was extremely stable with rare bugs, but it wasn't at great FPS (around 30 to 40). ; About Stellaris Wiki; Mobile viewThe advantage of Disruptors is how early you can get them, and how long they last into late/endgame. The best strategy with awakened empires is to try to deal as many casualties as possible. I often combo with Evision Corvettes with Picket, Torpedo+Missile+Gunship cruiser, and. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Embarrassed_Quit_450 • 1 yr. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Medium disruptor has range 60 and average damage 6. B. These shred shields but to little damage to armor. Of course I'm going lance + 3 plasma, and in the last slot i'm very tempted to use disruptors although everyone seems to advise KA, question is why? with 3 plasmas /battleship + some on the cruisers, I have plenty of damage bypassing armor, the point of the last slot is to both limit overkill and deal with shields, so why. 4. Its DPS is 4. But I completed the game several times on that rig, because the. znihilist. As nonsensical as it would have seemed in 1. What is the Stellaris combat rework meta and how will things change in patch 3. 2 Particle Launcher 2. 2. Penetrating weapons (Disruptors and Lightnings) excel in two periods: early-to-mid game and very-late game. 4 Lance 2. ago. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. E. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 11:47. Compatibility & Disclaimer. Disruptors are awful because of short range, while the pitiful damage means high number of opportunities for emergency FTL, which reduces your number of actual kills especially if you are invading. It depends heavily on how the Corvettes were armed. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Create 10 ships exactly the same in everything exept weapons. They also work well as a complementary weapon on Torpedo Cruisers. ago. Kumqwatwhat • 5 yr. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. 更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视频7*24小时持续更新,尽在哔哩哔哩bilibili 视频播放量 15571、弹幕量 92、点赞数 1225、投硬币枚数 305、收藏人数 104、转发人数 7, 视频作者 236阿斯朗, 作者简介 混乱中立 水友群1营:炸啦 二号营:701604380 三号营136046400 人满了可以. Plasma Weapons: + More base damage than disruptors, but less than a laser. Have one guy do all point defense, and the other guy do all missles. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. It dies basically every single time I put it into a fight against a decent fleet. The problem that lasers and railguns have is that they just don't have damage or range. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Blocked pops with the Psionic trait to also receive the Latent Psionic trait. Therefore, these 'vettes should be easily replacable and cheap. Malaficus Shaikan May 6, 2022 @ 11:15pm. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Once again, your choice depends mainly on the enemy fleets you’re facing. 如果满足下列条件,则系数 × 1. PD is slightly harder hitting, Flak can reach a higher Tracking. Jul 7, 2021. Third option seems flawless as unbidden don’t use point defence. 8 release. corisai Mar 22, 2019 @ 4:38pm. 1 Table usage 2 Computing 3 Field Manipulation 4 Particles 5 References Table usage Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable . Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. It is going to be focused on PvE, but a lot of these designs will also be a. • 10 mo. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your. I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. They completely ignore shields and armor and deal base damage directly to the hull. • 9 mo. Improved Structural Integrity is actually a tech I never research. Autocannons are good on corvettes. Torpedo assault carrier is the most balanced ship design. What matters is numbers and timing. · 5 yr. A pure Disruptor Cruiser will. Stellaris 3. However, this build has the. lasers are outgunned by plasmas. If you need to invade, Cruisers are the best early benchmark, although Destroyers *can* work if you mix PD destroyers to L/M destroyers, have. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. Wouldn't be a terrible choice of weapons either, though obviously not the optimal choice. It very much depends. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. )Mr. . Play tested but certain events, special projects/anomalies could be effected. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. 2 Null Void Beam Disruptors are pretty underwhelming. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Shields. phase distruptors suck big time. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Oct 15, 2022 @ 1:20pm. Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Depends on who you're fighting. 对该项目的细节说明请添加至相关页面. There are several types of weapons that ignore shields, and none of them suffer against armor. Stellaris. The biggest advantage and weakness of carrier fleets is there range. and or hardeners. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. Disruptor Corvettes are great. r/Stellaris. 10. Wouldn't it be great if Stellaris would allow us to develop and deploy cloaking devices (Hello SciFi franchises). Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. Subscribe to download. It isn't as bad of an issue as it used to be. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. Azunai Jul 29, 2017 @ 1:53am. Hit Upgrade button on your fleet after. ago. Early game there are not many ships with high hull, since those are relatively rarer techs (there's no direct upgrades in tiers like armour or shield, and the crystal platings have been reduced massively). 3. They term in game is strike craft, by the way. But lasers (which includes plasma / disruptors / lances / energy torpedoes) have the best armor pen / accuracy / tracking compared to kinetic. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Next video will be an actual shitpost, more like my first one. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). 25. There are plenty of shield bypass weapons to combine Missiles with: Swarmer/Whirlwind Missiles, Hangars, Torpedoes, and. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. Description. . 8. Just because the corvettes are cheep to build and replace. ; About Stellaris Wiki; Mobile view Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. 2. Find a partner. Depends on the enemy’s defenses. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. Mining lasers are now classified as Brawling weapons. Absolutely any explanation of disruptors is basically garbage from top to bottom, much more so than any other. - "Only" 50% AP, No Bonus vs. I'd say they're slightly weaker or equal to vanilla Leviathans, You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Torpedoes fire slowly, and do extra damage based on how big the target is. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. So I recommend just experimenting, getting intel on your opponents, and observing what they had when they beat you, or when you won, and try and deduce from that what is effective for yourself - disruptor corvettes and torpedo frigates with bait carriers is something I'm thinking about at the moment, but a week or so before it was all in one. 2 Ancient Cavitation Collapser 2. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. You can win the game if you beeline for top disruptors and ignore everything else. However, there is one exception: defense platforms cannot disengage. Elcuern0 • 3 yr. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. 离子裂解炮 (Ion Disruptors) 解锁:在鼠标浮层中查看. Any given battle will have hundreds to thousands of random rolls, so in aggregate they are pretty much guaranteed to produce something not meaningfully deviant from the average result. It was created by user Turanar, and is being kept up. advertisement. ago. Stellaris. And both suck against shields so eventually you will need disruptor as secondary weapon. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Enemy ships usually build countermeasures for missiles, and those are useless against energy attack. The primary counter is AA and your own fighters from cariers. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. Even then your money seems to be better used on something that completely penetrates either armor or shields, or better yet, destroys them completely, so your autocannons and plasma cannons can finish the job. The AI tends to run balanced defences. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. As far as I'm aware, Disruptors can't even hit strike craft. Compatible with Stellaris v3. These are also easily moddable via its file, see #Tiers . The more disruptors they have, the less actually effective weapons they have. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. Sutopia. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. 例如:“异种保护区”(建筑)的特殊说明请在. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Against something like. Why NOBODY Wants To Play Stellaris MultiplayerNOBODY Wants To Play Stellaris Multiplayer, but WHY? This Video will answer your question on WHY Stellaris Mult. 2. Can someone help me figure out when to use each of these? Disruptors at least are a little different in that they decimate shields, so I'm assuming it's a good idea to have some if you're rocking energy weapons. General Damage is best done bye Gauss Cannons. 3 Penetrating 2. Whoever can be the first to research, mass deploy, and take strategic advantage of disruptor tech has an advantage difficult to counter by weight of numbers. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Notes: The table shows the default names/icons of techs. Ion Disruptors 8000: 3 Ion Disruptor Disruptors Base: 65Regular disruptors are all or nothing kinda deal. Propulsion Proponent Proclamation. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. #stellaris #deusvult #crusadesStellaris Tech Tree. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. First Game on 3. Disruptors have the same problem Autocannons (the intended anti-corvette weapons) have - too low damage per hit. 27. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Refire rate and general stats have been adjusted. List of all technology ids to be used with "research_technology" debug console command. + Ignores 100% Armor. Anti-Corvette Fleet. With the upgrade after that being obligatory quantum insert. 1. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. 10] This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. The obvious answers: larger fleets, with better tech, and more of them. Of course, feel free to debate this and for other ship classes. I. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. Especially if you're aiming for kill rate you'll need very specialized fleet. The biggest distinction on what is meta is when warfare becomes reasonably possible. Or Energy Torpedos. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. ago. This mode. The drones are the most relevant, as they bypass 100% of shields and 60% of armor. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. By James. Null void beams vs disruptors vs strike craft and missiles. You can build cloaked ships and the cloaking tech level competes with the sensore tech level, with an additional bonus of an accension perk being used for. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Disruptors I mostly don't use unless I somehow get very late game where their shield and armour piercing negates the stacks of repeatable techs. Looking forward to test the fleet builds again, and check if the AI issues are fixed. A focused arc emitter + cloud lightning battleship is hitting for 150. Corvettes in general are weak to disruptors as they don't have a lot of hull points. Coupled with the Guardian of the Galaxy (or whatever it's called) ascension perk means they just tear hulls apart without touching shields or armour. Disruptors are bad if the enemy have only hull or low amounts of shields/armor compared to hull. Members Online •. Another good strategy is to use cloaking to engage at point blank range. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. Nov 9, 2023Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Your disruptor is also shorter range. Same reason as above. Distruptors are good brawling weapons for close range front line ships. So just get blue lasers and go. If thats Contingency, just use disruptors instead. Related. Disruptors have never been anything to write home about, so you can ignore them. Torpedoes dominate the early-game (where Carriers don't exist yet so their only counter is crappy Pickets), Carriers dominate the mid-game (since their techs are so cheap so you can max them out early), and Artillery dominate the late-game (because they're ridiculously powerful once. Distruptors yes, siphons no. I have tried fleets of corvettes with disruptors and torpedoes - the torpedoes quickly melt through the armor while the disruptors start reducing enemy effectiveness immediately due to hull damage. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. ). They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. Autocannons, railguns, and missiles are therefore very effective against them, as are Disruptors. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. The counter to disruptors are weapons. The less obvious answers: design your ships better to fight them, and use the right ship types. Disruptors can be equipped on the artillery slot of battleships right? You use them after high repeatables for 10x or 25x crisis since it ignores their armor and shields. . 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 2 Anti-Hull 2. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. I doubt though the the original intent of the developer was to potentially end 40% of the games before the end game crisis or a FE awakening. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. As a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. This is my attempt to sort out some things and get rid of confusion. nightgerbil • 5 yr.